Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Equip Gun

What it does

Equips the selected gun for the local player.

Required item compatibility

Select a Gun.

Setup

  1. Select the item that should perform this effect.
  2. Add Equip Gun to the task state where it should run.
  3. Configure the settings below and test the player path from the task’s starting state.

Settings

No extra public settings.

Tiny example

A pickup task reaches Active and equips the selected training gun.

Test and troubleshoot

  • Put the effect on the gun itself.
  • Use Toss Gun or Reset Gun as the appropriate follow-up behavior.

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