Set Limb Pose
What it does
Positions one limb of the local player's avatar using a configurable pose target. Use it for a local first-person-style hold pose, pointing interaction, or a custom stance while a task is active.
Setup
- Add Set Limb Pose to the task state that should apply the pose.
- Choose a limb.
- Use Limb Target to set the target position and rotation relative to the player's avatar.
- Optionally enable camera-pitch following.
- Add Stop Limb Pose for the same limb where the pose should end.
Settings
| Setting | What it means |
|---|---|
| Limb | The limb to pose: Right Arm, Left Arm, Right Leg, or Left Leg. |
| Limb Target | Position and rotation target for that limb, relative to the player's avatar. |
| Follow Camera Pitch | Makes the pose follow the player's camera pitch, which is useful for aiming-style interactions. |
Tiny example
Picking up a tool activates a task that sets the right-arm pose. Dropping the tool runs Stop Limb Pose for the right arm.
Test and troubleshoot
- Start with a small target offset and adjust gradually; large offsets can make a pose look unnatural.
- Make sure the Stop Limb Pose effect selects the same limb that Set Limb Pose changed.
- Test from the player view that will use the interaction, especially when camera-pitch following is enabled.
