Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Set Limb Pose

What it does

Positions one limb of the local player's avatar using a configurable pose target. Use it for a local first-person-style hold pose, pointing interaction, or a custom stance while a task is active.

Setup

  1. Add Set Limb Pose to the task state that should apply the pose.
  2. Choose a limb.
  3. Use Limb Target to set the target position and rotation relative to the player's avatar.
  4. Optionally enable camera-pitch following.
  5. Add Stop Limb Pose for the same limb where the pose should end.

Settings

Setting What it means
Limb The limb to pose: Right Arm, Left Arm, Right Leg, or Left Leg.
Limb Target Position and rotation target for that limb, relative to the player's avatar.
Follow Camera Pitch Makes the pose follow the player's camera pitch, which is useful for aiming-style interactions.

Tiny example

Picking up a tool activates a task that sets the right-arm pose. Dropping the tool runs Stop Limb Pose for the right arm.

Test and troubleshoot

  • Start with a small target offset and adjust gradually; large offsets can make a pose look unnatural.
  • Make sure the Stop Limb Pose effect selects the same limb that Set Limb Pose changed.
  • Test from the player view that will use the interaction, especially when camera-pitch following is enabled.

Related pages