Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Gun Equipped

What it does

Gun Equipped changes a task when a player equips the selected gun.

Required item compatibility

Select a Gun. The runtime checks the currently equipped gun, so the trigger stays tied to the gun you configured.

Setup

  1. Select the gun and add Gun Equipped.
  2. Choose the task transition.
  3. Add effects to the destination state, such as a weapon tutorial, camera setting, or HUD object.

Settings

There are no extra public settings beyond the task transition.

Tiny example

Equipping the arena blaster changes Arena Ready from Not Active to Active and shows the first objective.

Test and troubleshoot

  • Test by equipping the exact gun that owns the trigger.
  • Use a source state that prevents every equip action from restarting a completed round.
  • Pair it with Gun Tossed when you need a clean equip/unequip cycle.

Related pages