Record NPC Path
What it does
Records your movement path while configuring a compatible GLB NPC, then replays that recorded path when the NPC's task state runs. The replay includes the recorded positions, facing direction, and movement-state information.
Use it for a short guided walk, a scene entrance, or a looping ambient route.
Required item compatibility
This effect is for a compatible GLB NPC. It is not an Enemy NPC effect, and it may not appear on every NPC type.
Setup
- Select the GLB NPC that should follow the route.
- Add Record NPC Path to the task state that should play the route.
- Choose Record Player Path, then walk the route you want the NPC to copy.
- Press X to finish recording.
- Use Preview Transition to check the replay.
- Turn on Loop only when the route should repeat.
- Test the state in normal play after saving the task setup.
Settings
| Setting | What it means |
|---|---|
| Record Player Path | Starts recording the local player's movement path for this NPC. Press X to finish. |
| Preview Transition | Replays the saved route while you configure it. |
| Loop | Repeats the saved route while the effect is active. |
Tiny example
A museum guide's Active state plays a recorded walk from the entrance to an exhibit. Loop stays off so the guide performs the route once.
Test and troubleshoot
- Record a short route first. Very long paths are harder to inspect and retest.
- Use Preview Transition after every meaningful edit to make sure the path starts and ends where you expect.
- If the effect is not available, choose a compatible GLB NPC rather than an Enemy NPC or another NPC type.
- Test what happens when the task leaves the active path so the NPC returns to the position you expect.
