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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Record NPC Path

What it does

Records your movement path while configuring a compatible GLB NPC, then replays that recorded path when the NPC's task state runs. The replay includes the recorded positions, facing direction, and movement-state information.

Use it for a short guided walk, a scene entrance, or a looping ambient route.

Required item compatibility

This effect is for a compatible GLB NPC. It is not an Enemy NPC effect, and it may not appear on every NPC type.

Setup

  1. Select the GLB NPC that should follow the route.
  2. Add Record NPC Path to the task state that should play the route.
  3. Choose Record Player Path, then walk the route you want the NPC to copy.
  4. Press X to finish recording.
  5. Use Preview Transition to check the replay.
  6. Turn on Loop only when the route should repeat.
  7. Test the state in normal play after saving the task setup.

Settings

Setting What it means
Record Player Path Starts recording the local player's movement path for this NPC. Press X to finish.
Preview Transition Replays the saved route while you configure it.
Loop Repeats the saved route while the effect is active.

Tiny example

A museum guide's Active state plays a recorded walk from the entrance to an exhibit. Loop stays off so the guide performs the route once.

Test and troubleshoot

  • Record a short route first. Very long paths are harder to inspect and retest.
  • Use Preview Transition after every meaningful edit to make sure the path starts and ends where you expect.
  • If the effect is not available, choose a compatible GLB NPC rather than an Enemy NPC or another NPC type.
  • Test what happens when the task leaves the active path so the NPC returns to the position you expect.

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