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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Wearable Off

What it does

Wearable Off changes a task when the local player removes the wearable identified by its item link.

Required item compatibility

This is a local-player wearable event. Add it through an item that offers the Tasks panel.

Setup

  1. Add Wearable Off and choose a task transition.
  2. Paste the wearable's item link into With An Item Link Of.
  3. Choose Don't Check On Start when the initial equipment state should not cause the flow to react.
  4. Add effects to the destination state.

Settings

Setting What it means
With An Item Link Of Exact wearable item link to watch.
Don't Check On Start Avoids evaluating the initial equipped state as the flow begins.

Tiny example

Removing a helmet changes from Active to Not Active for Helmet HUD, which hides the related display.

Test and troubleshoot

  • Use the exact item link, not a display name.
  • Test after the task has reached the source state you configured.
  • Pair it with Wearable On when the interaction should cleanly switch in both directions.

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