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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Physics: Add Force

What it does

Physics: Add Force gives the selected item one immediate push when the task runs. It is a one-time impulse, not a continuous push.

Required item compatibility

Select a physics-capable shape or 3D model that offers this effect in its Tasks panel. The effect can create temporary physics when needed. Turn on Has Physics in item settings when the item should begin with physics enabled or retain that authored setup.

Configure it outside Build Mode, then test it in normal play.

Setup

  1. Select the physics-enabled item to move.
  2. Add Physics: Add Force to the task state where the push should happen.
  3. Set the direction and test from the task's starting state.
  4. Add a later task state to stop or reset the item if the interaction repeats.

Settings

Setting What it means
Force X Pushes left or right.
Force Y Pushes down or up.
Force Z Pushes backward or forward.
Relative To Cube Uses the item's own rotated directions when enabled. Leave off to use the space's fixed directions.

Tiny example

A crate's Active task gives it an upward push when a launch-pad interaction starts.

Test and troubleshoot

  • Start with small values, such as 0, 2, 0, then increase gradually.
  • Physics can change with collisions and slopes. Test moving items with a second player in a live room.
  • Add a reset or stop path if the item is part of a puzzle.

Related pages