Physics: Set Velocity
What it does
Physics: Set Velocity replaces the selected item's movement speed, spin, or both when the task runs.
Required item compatibility
Select a physics-capable shape or 3D model that offers this effect in its Tasks panel. The effect can create temporary physics when needed. Turn on Has Physics in item settings when the item should begin with physics enabled or retain that authored setup.
Configure it outside Build Mode, then test it in normal play.
Setup
- Select the physics-enabled item to control.
- Add Physics: Set Velocity to the task state where its movement should change.
- Enable the movement or spin settings you need, then test from the task's starting state.
Settings
| Setting | What it means |
|---|---|
| Set Linear Velocity | Enables the movement-speed settings. |
| Velocity X | Movement left or right. |
| Velocity Y | Movement down or up. |
| Velocity Z | Movement backward or forward. |
| Set Angular Velocity | Enables the spin settings. |
| Angular X | Spin around the item's left-to-right direction. |
| Angular Y | Spin around the item's up-and-down direction. |
| Angular Z | Spin around the item's forward-and-back direction. |
| Relative To Cube | Uses the item's own rotated directions when enabled. Leave off to use the space's fixed directions. |
Tiny example
A rolling ball's Active task starts it moving down a course at a controlled speed.
Test and troubleshoot
- Turn on only the settings you intend to use.
- Collisions, slopes, and gravity can change the result after the velocity is set.
- If an item has just become physical, run the effect again; the first run can establish its physics movement before the chosen speed is applied.
- Test with a second player in a live room and avoid relying on exact split-second timing.
