Drag Start
What it does
Drag Start changes a linked task at the moment a player begins dragging the selected item. It happens at the start of the gesture, unlike Click, which waits for a normal click to finish.
Required item compatibility
Select an item whose Tasks panel offers Drag Start. Current examples include building cubes, nine-slice cubes, imported models, addressable items, and world text.
Setup
- Select the item that should react to a drag.
- Add Drag Start and choose the linked task and transition.
- Add an effect to the destination state, such as showing a hint or updating a value.
Settings
| Setting | What it means |
|---|---|
| Distance | Maximum distance from which the drag can begin. 0 means no distance limit. |
Tiny example
Dragging a movable museum model changes Model Moved from Not Active to
Completed and reveals a short instruction card.
Test and troubleshoot
- Test with a short drag rather than a click-and-release gesture.
- If the trigger does not appear, select an item that supports dragging.
- Set a non-zero distance when players should need to stand near the item.
