Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Drag Start

What it does

Drag Start changes a linked task at the moment a player begins dragging the selected item. It happens at the start of the gesture, unlike Click, which waits for a normal click to finish.

Required item compatibility

Select an item whose Tasks panel offers Drag Start. Current examples include building cubes, nine-slice cubes, imported models, addressable items, and world text.

Setup

  1. Select the item that should react to a drag.
  2. Add Drag Start and choose the linked task and transition.
  3. Add an effect to the destination state, such as showing a hint or updating a value.

Settings

Setting What it means
Distance Maximum distance from which the drag can begin. 0 means no distance limit.

Tiny example

Dragging a movable museum model changes Model Moved from Not Active to Completed and reveals a short instruction card.

Test and troubleshoot

  • Test with a short drag rather than a click-and-release gesture.
  • If the trigger does not appear, select an item that supports dragging.
  • Set a non-zero distance when players should need to stand near the item.

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