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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Refresh User Inventory

What it does

Refresh User Inventory asks the local player's item inventory to refresh. Use it after a task changes an item-related result and the player needs to see the latest inventory state.

Required item compatibility

Add it through a compatible item that shows this effect in its Tasks panel.

Setup

  1. Add Refresh User Inventory after the task state that changes the player's item-related result.
  2. Keep the player-facing follow-up clear, such as a notification or quest step.
  3. Test the full result path with the affected player.

Settings

Refresh User Inventory has no extra public settings.

Tiny example

After a collection task completes, the task refreshes the player's inventory and shows a notification that the reward is ready to use.

Test and troubleshoot

  • Place the effect after the state that changes the player's result.
  • Test with the player who completed the action, because the refresh is local.
  • If the expected item is still absent, confirm the preceding task actually completed before adding extra refresh calls.

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