Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Play Animation Once

What it does

Plays an animation embedded in an imported model one time when this effect runs. Use it for one-off actions such as opening a door, raising a gate, or playing a prop animation.

Before you start

  • Use an imported model that includes a playable animation.
  • Add the task and effect to that same model item. Basic shapes and items without an embedded animation cannot play one.

Setup

  1. Select the imported model in Build mode.
  2. Open its Tasks panel and add Play Animation Once to the task state that should start the motion.
  3. Set the animation speed and test the full task path in the published space.

Settings

Setting What it means
Animation speed and direction Controls playback speed. Use a positive value for the model's normal direction; use a negative value only when you intentionally want to play its animation in reverse.

Tiny example

A player clicks a door handle. The task activates and runs Play Animation Once on the door model at a normal positive speed.

Test and troubleshoot

  • If nothing moves, confirm that the model file contains an animation and that the effect is attached to that model rather than a nearby trigger item.
  • If the direction is wrong, switch the speed from positive to negative or vice versa.
  • If the door begins in the wrong pose, prepare it with Stop Playing Animation at the appropriate point before testing the click path.

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