Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

On Player Leave

What it does

On Player Leave changes a linked task when a player leaves the space. It is useful for cleaning up a shared activity or changing a room-level response after a participant departs.

Required item compatibility

This is a room event. Add it through an item that offers the Tasks panel; test it with the task scope you intend to use.

Setup

  1. Add On Player Leave and choose the task transition.
  2. Connect effects that should run after a departure.
  3. Test by joining with another player, then leaving the space.

Settings

There are no extra public settings beyond the task transition.

Tiny example

A shared lobby task moves from Active to Not Active when a participant leaves, which hides the ready-up display and restores the lobby sign.

Test and troubleshoot

  • Test with multiple players; departure behavior matters most in a shared space.
  • Do not use this as a replacement for a player-count system when your design needs exact counts.
  • Use a multiplayer task when the remaining players should see one shared outcome.

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