On Player Leave
What it does
On Player Leave changes a linked task when a player leaves the space. It is useful for cleaning up a shared activity or changing a room-level response after a participant departs.
Required item compatibility
This is a room event. Add it through an item that offers the Tasks panel; test it with the task scope you intend to use.
Setup
- Add On Player Leave and choose the task transition.
- Connect effects that should run after a departure.
- Test by joining with another player, then leaving the space.
Settings
There are no extra public settings beyond the task transition.
Tiny example
A shared lobby task moves from Active to Not Active when a participant leaves, which hides the ready-up display and restores the lobby sign.
Test and troubleshoot
- Test with multiple players; departure behavior matters most in a shared space.
- Do not use this as a replacement for a player-count system when your design needs exact counts.
- Use a multiplayer task when the remaining players should see one shared outcome.
