Interactive Studio
back to documentation

Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Vehicle Entered

What it does

Vehicle Entered changes a linked task when a player enters the selected vehicle.

Required item compatibility

Select a Vehicle item. This trigger belongs to that vehicle and does not fire for a player entering another vehicle in the room.

Setup

  1. Select the vehicle and add Vehicle Entered.
  2. Choose the task transition.
  3. Add the destination-state effects, such as a camera change or driving instruction.

Settings

Vehicle Entered has no extra public settings beyond its task transition.

Tiny example

Entering a kart changes Race Ride from Not Active to Active and shows the first checkpoint indicator.

Test and troubleshoot

  • Test with the exact vehicle that owns the trigger.
  • Use a source state that prevents a completed round from restarting on every entry.
  • Pair it with Vehicle Exited for a full ride cycle.

Related pages