Vehicle Entered
What it does
Vehicle Entered changes a linked task when a player enters the selected vehicle.
Required item compatibility
Select a Vehicle item. This trigger belongs to that vehicle and does not fire for a player entering another vehicle in the room.
Setup
- Select the vehicle and add Vehicle Entered.
- Choose the task transition.
- Add the destination-state effects, such as a camera change or driving instruction.
Settings
Vehicle Entered has no extra public settings beyond its task transition.
Tiny example
Entering a kart changes Race Ride from Not Active to Active and shows the
first checkpoint indicator.
Test and troubleshoot
- Test with the exact vehicle that owns the trigger.
- Use a source state that prevents a completed round from restarting on every entry.
- Pair it with Vehicle Exited for a full ride cycle.
