Gun Got Kill
What it does
Gun Got Kill changes a task when the selected gun registers a kill.
Required item compatibility
Select a Gun. The runtime filters the event to the currently equipped gun that owns the trigger.
Setup
- Select the gun and add Gun Got Kill.
- Choose the task transition.
- Attach effects for the destination state, such as a score update, a round result, or a visible announcement.
Settings
There are no extra public settings beyond the task transition.
Tiny example
A round task changes from Active to Completed when the final required kill is registered, then opens the results panel.
Test and troubleshoot
- Test with another player or a supported combat target.
- Use a value or task state to decide which kill should end a round; a raw kill event alone has no target count setting.
- Confirm the trigger is attached to the intended gun.
