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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Gun Got Kill

What it does

Gun Got Kill changes a task when the selected gun registers a kill.

Required item compatibility

Select a Gun. The runtime filters the event to the currently equipped gun that owns the trigger.

Setup

  1. Select the gun and add Gun Got Kill.
  2. Choose the task transition.
  3. Attach effects for the destination state, such as a score update, a round result, or a visible announcement.

Settings

There are no extra public settings beyond the task transition.

Tiny example

A round task changes from Active to Completed when the final required kill is registered, then opens the results panel.

Test and troubleshoot

  • Test with another player or a supported combat target.
  • Use a value or task state to decide which kill should end a round; a raw kill event alone has no target count setting.
  • Confirm the trigger is attached to the intended gun.

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