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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Stop Playing Animation

What it does

Freezes an imported model's embedded animation at a chosen point. It is commonly used to prepare a door, gate, or other animated model in its closed pose before Play Animation Once starts it.

Before you start

Use an imported model that includes a playable embedded animation. This effect belongs on that same model item.

Setup

  1. Select the animated imported model.
  2. Add Stop Playing Animation to the task state that should hold the model at a pose.
  3. Choose the point in the animation to stop.
  4. Test the sequence with the event that later plays the animation.

Settings

Setting What it means
Point of Animation To Stop A normalized point in the animation: 0 is the beginning, 1 is the end, and values between them are intermediate points.

Tiny example

When the room begins, a gate task holds the gate at 0. A player later activates the gate task, which runs Play Animation Once to open it.

Test and troubleshoot

  • If the model freezes in an unexpected pose, adjust the stop point a little at a time and preview the full task path.
  • If the model never changes, verify that it contains an animation and that both effects belong to the same model item.
  • Keep the stop and play effects in a clear sequence so players do not trigger them at the same time.

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