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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

End Timer

What it does

End Timer evaluates a running named timer against a target time. It runs one Events list when the target is beaten and another when it is missed.

Required item compatibility

End Timer belongs in the Events list of an eligible Trigger or compatible NPC. It is not a standard Tasks effect.

Setup

  1. Start the timer with the same Timer Name before End Timer runs.
  2. Select an eligible Trigger or compatible NPC and add End Timer to its Events list.
  3. Enter the exact name of the running timer.
  4. Set Time to beat (seconds).
  5. Add actions under both the success and failure Events lists.
  6. Test one faster result and one slower result.

Settings

Setting What it means
Timer Name Exact name of the running timer to evaluate.
Time to beat (seconds) Target time in seconds. A lower result beats the target.
On Time beat events Events that run when the result is faster than the target.
On Time failed events Events that run when the result does not beat the target.

Tiny example

A course ends race-clock with a 60-second target. A 54-second run shows the success message; a 67-second run shows the retry message.

Test and troubleshoot

  • Start the timer before End Timer can evaluate it.
  • Timer names must match exactly.
  • A result equal to the target follows the failed-events path.
  • Test both event lists with deliberately easy and difficult target times.
  • Keep the two result paths visibly different while testing.

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