Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Duplicate Item

What it does

Creates a runtime copy of the selected item and its direct item hierarchy.

Required item compatibility

Use on a compatible scene item that offers Duplicate Item.

Setup

  1. Select the item that should perform this effect.
  2. Add Duplicate Item to the task state where it should run.
  3. Configure the settings below and test the player path from the task’s starting state.

Settings

Setting What it means
Set Destination Optional transform location for the new copy.
Destroy after X Seconds Optional lifetime before the duplicate is removed.

Tiny example

A spawner task becomes Active and duplicates a moving obstacle at a prepared destination.

Test and troubleshoot

  • Test with one simple item before duplicating a larger hierarchy.
  • Use a lifetime for temporary spawned gameplay objects to avoid clutter.

Related pages