Interactive Studio
back to documentation

Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Change Avatar Size

What it does

Change Avatar Size changes the local player's avatar scale. The camera height follows the new scale so the player view stays aligned.

Required item compatibility

Add it through a compatible item that shows this effect in its Tasks panel.

Setup

  1. Add Change Avatar Size to the task state where the size should change.
  2. Set the target avatar size.
  3. Choose a transition time when the change should animate.
  4. Test movement, camera framing, and nearby geometry at the new size.

Settings

Setting What it means
Avatar Size Scale of the local avatar. 1 is normal, lower values shrink, and higher values grow. The current control allows 0.1 through 5.
Transition Time Seconds to blend from the current size to the target. 0 is instant.

Tiny example

Entering a tiny-house challenge changes the player to 0.5 size over one second, then the exit state returns them to 1.

Test and troubleshoot

  • Test doorways, ground contact, and camera framing at every planned size.
  • Keep the return effect in the same interaction so the player is not left at an unexpected size.
  • Use a short transition while testing so timing problems are easy to see.

Related pages