Start Speaking
What it does
Starts the visual speaking state on a compatible NPC with supported face animation. It can make a character look as though it is talking, but it does not create audio, text, or dialogue by itself.
Use it alongside your own sound, iframe, or task sequence when a character should appear to speak.
Required item compatibility
Select an NPC whose Tasks panel offers Start Speaking and whose avatar supports the face-animation behavior. Imported or custom NPCs without that support may not visibly respond.
Setup
- Select the NPC that should appear to speak.
- Add Start Speaking to the state where the speaking moment begins.
- Add Stop Speaking where the moment should end.
- Test the full sequence on the final NPC asset.
Settings
There are no settings for this effect.
Tiny example
A guide task reaches Active, starts the guide's visual speaking state, and opens a companion iframe with the written instructions. The next state stops the visual speaking state.
Test and troubleshoot
- If nothing changes, test with an NPC that has supported face animation.
- This effect is visual only. Add your own audio or text separately.
- Always add a deliberate stop path so the NPC does not keep the speaking appearance longer than intended.
