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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Equip Wearable

What it does

Adds the wearable identified by its item ID to the local player presentation.

Required item compatibility

Add it through a compatible item that shows this effect in its Tasks panel.

Setup

  1. Select the item that should perform this effect.
  2. Add Equip Wearable to the task state where it should run.
  3. Configure the settings below and test the player path from the task’s starting state.

Settings

Setting What it means
Item ID Identifier of the wearable to equip.
Persistent Keeps the wearable across room changes when enabled.

Tiny example

Completing a costume task equips the configured wearable item.

Test and troubleshoot

  • Use the exact item ID available to your space.
  • Test the wearable with the player avatar you expect to support.

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