Stop Speaking
What it does
Stops the visual speaking state on a compatible NPC. It is the natural companion to Start Speaking and does not stop or create separate audio, text, or dialogue content.
Required item compatibility
Select an NPC whose Tasks panel offers Stop Speaking and whose avatar supports the face-animation behavior.
Setup
- Select the NPC whose speaking appearance should end.
- Add Stop Speaking to the task state or transition that ends the moment.
- Test it after Start Speaking has run on the same NPC.
Settings
There are no settings for this effect.
Tiny example
A player closes an instruction panel. The completed task state runs Stop Speaking on the guide NPC so its visual speaking state ends with the interaction.
Test and troubleshoot
- If the NPC did not visibly speak in the first place, verify support using Start Speaking.
- Stop Speaking controls only the supported visual speaking state; stop any separate audio in its own task flow.
- Test alternate exits such as cancellation or leaving an area so the NPC does not remain in the speaking appearance.
