Revive Enemy
What it does
Calls the selected Enemy NPC's revive behavior. Use it when a defeated enemy should become active again without a full encounter reset.
Required item compatibility
This effect is available only from an Enemy NPC.
Setup
- Select the Enemy NPC that should revive.
- Add Revive Enemy to the task state or transition that should bring it back.
- Test it after the enemy has actually been defeated.
Settings
There are no settings for this effect.
Tiny example
A timed round ends, then its reset task runs Revive Enemy so the defeated opponent can participate in the next round.
Test and troubleshoot
- Test the effect after the enemy is defeated; a visible result may not be obvious if it is already active.
- Use Reset Enemy instead when you also need to clear chase state and refill health as part of an encounter reset.
- Keep the revive transition deliberate so a player is not surprised by an enemy returning during an unrelated task.
