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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Revive Enemy

What it does

Calls the selected Enemy NPC's revive behavior. Use it when a defeated enemy should become active again without a full encounter reset.

Required item compatibility

This effect is available only from an Enemy NPC.

Setup

  1. Select the Enemy NPC that should revive.
  2. Add Revive Enemy to the task state or transition that should bring it back.
  3. Test it after the enemy has actually been defeated.

Settings

There are no settings for this effect.

Tiny example

A timed round ends, then its reset task runs Revive Enemy so the defeated opponent can participate in the next round.

Test and troubleshoot

  • Test the effect after the enemy is defeated; a visible result may not be obvious if it is already active.
  • Use Reset Enemy instead when you also need to clear chase state and refill health as part of an encounter reset.
  • Keep the revive transition deliberate so a player is not surprised by an enemy returning during an unrelated task.

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