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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Collision

What it does

Collision changes a task when the selected item begins a collision. It is useful for a player hitting an object, a physics interaction, or a gameplay hazard.

Required item compatibility

Select an item whose Tasks panel offers Collision. The current runtime exposes it on compatible building cubes, nine-slice cubes, imported models, vehicles, collectible items, and guns. The item must have the physics setup needed to receive a collision.

Setup

  1. Select the item that should detect contact.
  2. Add Collision and connect it to a task transition.
  3. Add a visible effect on the destination state, such as showing an object, updating a value, or playing a sound.

Settings

Collision has no extra public settings beyond its task transition.

Tiny example

A falling ball collides with a target cube and changes Not Active → Completed. The Completed state shows a success sign and plays a sound.

Test and troubleshoot

  • If it never fires, confirm that the selected item offers Collision and has the intended physics behavior.
  • If it fires repeatedly, use task states to make the result one-time, or add a reset path only when repeat behavior is intended.
  • Use a Trigger Zone instead for detecting a player walking through an area.

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