Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Stop Sound

What it does

Stops audio playing from the item that owns this effect. You can stop one specific clip or stop every sound started by that item.

Setup

  1. Select the item that started the sound.
  2. Add Stop Sound to the task state or trigger that should end it.
  3. Enter the exact audio URL when only one clip should stop, or leave it empty to stop all sounds from that item.
  4. Set a fade-out duration if the stop should be gradual.

Settings

Setting What it means
Sound URL to Stop Exact URL of the clip to stop. Leave it empty to stop all sounds played from this item.
Fade Out Duration Time in seconds to reduce the volume before stopping. Use 0 for an immediate stop.

Tiny example

A player exits a cave. The exit task runs Stop Sound with the cave wind URL and a two-second fade-out.

Test and troubleshoot

  • The URL must match the sound URL exactly when you want to stop one clip.
  • Leave the URL blank only when stopping every clip from the item is intended.
  • Put Start and Stop effects on the same sound-owning item for the clearest behavior.
  • Test repeated enters and exits to make sure no ambience remains after the player leaves.

Related pages