Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Hover Started

What it does

Hover Started changes a linked task when the player begins pointing at the selected item. It is useful for a gentle preview before a player clicks or interacts.

Required item compatibility

Select a compatible building cube, nine-slice cube, or imported model whose Tasks panel offers Hover Started.

Setup

  1. Select the item that should react to a player pointing at it.
  2. Add Hover Started and choose the linked task transition.
  3. Put the preview effect on the destination state.
  4. Add an exit path when the preview should disappear.

Settings

Hover Started has no extra public settings beyond its task transition.

Tiny example

Pointing at a gallery sculpture changes Sculpture Hint from Not Active to Active and shows a small text label.

Test and troubleshoot

  • Test in normal play, not while editing the scene.
  • Use a source state that prevents the hint from repeatedly restarting.
  • Pair it with Hover Ended when the state should clear as soon as the player looks away.

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