Interactive Studio
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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Key Released

What it does

Key Released changes a task when the local player releases the chosen input. Use it when the end of a hold matters more than the initial press.

Required item compatibility

This is a player-input event. Add it through an item that offers the Tasks panel.

Setup

  1. Add Key Released and choose a task transition.
  2. Choose the input in With A Key Code Of.
  3. Add effects to the destination state.

Settings

Setting What it means
With A Key Code Of Input from the available key selector.

Tiny example

A player presses an input to begin Charging, then releases it to change Active → Completed and trigger the resolved action.

Test and troubleshoot

  • Test in normal play, not in a text field or iframe.
  • If it appears not to work, first test the same input with Key Pressed to confirm the input is available.
  • Use task states to prevent repeated releases from retriggering a completed action.

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