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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Detach Item From Player

What it does

Detaches a selected item or attachment from the local player and can return or release it.

Required item compatibility

Select the item that was attached to the player.

Setup

  1. Select the item that should perform this effect.
  2. Add Detach Item From Player to the task state where it should run.
  3. Configure the settings below and test the player path from the task’s starting state.

Settings

Setting What it means
Everyone Sees It Shares the release with other players.
Return To Original Position Restores the item to its placed position.
Drop To Ground Releases the item into the world instead of restoring or removing it.
Network Position Shares the final item position when supported.

Tiny example

Finishing a carry task detaches the lantern and returns it to its original stand.

Test and troubleshoot

  • Test local and shared behavior with a second player.
  • Choose one release behavior deliberately; a drop can leave an item in the world.

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