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Interactive Studio

Build no-code gameplay with tasks, triggers, effects, values, and player feedback.

Player Revived

What it does

Player Revived changes a linked task when the local player was dead and returns to an alive state.

Required item compatibility

Add it through an item that offers the Tasks panel. It reacts to the local player's health state rather than to a selected world item.

Setup

  1. Add Player Revived and choose the task transition.
  2. Add the effects that should restore the player experience, such as a hint, movement change, or camera change.
  3. Test by completing a real death-and-revive path.

Settings

Player Revived has no extra public settings beyond its task transition.

Tiny example

After a player revives, Recovery changes from Not Active to Active and shows a short return-to-play message.

Test and troubleshoot

  • The trigger needs a real transition from dead to alive; a simple health change while already alive does not qualify.
  • Use Player Died for the paired start of a recovery flow.
  • Test the whole path in normal play before publishing it.

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