Build Your Game
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Build Your Game

Build player paths, place items, and configure the world with visual creator tools.

Build Mode and Placing Items

Build Mode is where you add, arrange, and configure the things players see in your space. It is designed to be visual: choose an item, point at the world, and place it.

What is in Build Mode?

The creator rail gives you these public work areas:

  • Tools — add built-in building tools such as Images, Build Blocks, Portals, lights, and triggers.
  • Items — place supported items already available to your space.
  • Scene — work with the scene-level setup for your space.
  • Tasks — open the no-code interaction workspace.
  • Variables — manage values that your interactions can use.
  • Settings — configure the space itself, including environment, movement, camera, audio, and access.

You do not need to understand every panel before you start. A 3D Shape or Image is a good first item because you can see the result immediately.

Place an item

  1. Enter Build Mode from the creator controls.
  2. Open Tools for built-in tools, or Items for supported items already available to your space.
  3. Select the card for the item you want to add.
  4. The new item follows your pointer in the scene. Aim at a visible surface where you want it to go. A placement grid appears on a valid surface.
  5. Click once, or release the pointer without dragging, to place the item.

If you drag the pointer instead of making a click, the camera pans and the item remains held. If the surface is not valid for placement, the item also remains held so you can choose another spot.

Make a quick first scene

Try this one-minute exercise:

  1. Open Tools and choose Build Block.
  2. Select a shape and place it on the ground.
  3. Place two more shapes beside it.
  4. Select each one and use the transform controls to give it a different position, rotation, or size.

See Move, Rotate, Scale, and Duplicate for the transform controls, and Tools Overview to pick the right tool for your next object.

After placement

Select a placed item to edit it. The available controls depend on that item's purpose: an Image has media settings, while a light has lighting settings. Not every setting applies to every item.

Test regularly from a player's point of view, especially after adding objects that move, play media, or affect gameplay.