Build Your Game
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Build Your Game

Build player paths, place items, and configure the world with visual creator tools.

UI

Use SettingsUI to choose which player-facing controls appear in the space. These settings change visibility, not the underlying item or task behavior. Leave Build Mode and test the result from a player's screen.

Visibility controls

Control What a player sees
Show Name Tags Other players' name tags.
Show Music The music button when the space has room music.
Show Emotes The emote control.
Show Text Chat The space text-chat control.
Show Mic Button The microphone control.
Show Space Info The top-left space information and status cluster.

Choose an intentional interface

For a guided single-player experience, reduce optional controls only when the world itself makes the next action clear. For a social experience, keep the communication and identity controls visible so people can find one another.

Show Text Chat is the same space-level chat choice as Disable Text Chat in Voice & Comms, expressed with the opposite wording. Change it in one place, then check the other panel before assuming the two controls are separate settings.

Test checklist

  1. Join from the normal spawn with the intended camera state.
  2. Check the top-left and bottom interface areas at more than one display size.
  3. Verify that a custom greeting, important media screen, or world instruction does not compete with the controls you left visible.
  4. If the space uses music or voice, test those controls together with Music & Room Audio and Voice & Comms.