Assets & AI
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Assets & AI

Create, organize, and test models, media, and web AI Lab results for your game.

Use AI Lab

The web AI Lab helps you make a first draft for a game without leaving Portals. It is an asset workflow, not a replacement for Build mode: generate an idea, review it, save the result you want to keep, then place and test it in the actual player path.

Choose the tool for the job

Tool Use it when you need
3D model A model created from a text description or an image reference.
Textures A seamless texture for surfaces and materials.
Images Concept art, icons, interface art, signs, or other 2D visuals.
Sound effects A short sound to support a moment, action, or place.
Dialogue Spoken dialogue created from text with a selected voice.
Music A background track or loop for a scene.

Choose the smallest asset that solves the immediate player problem. A route marker, for example, usually needs a clear sign before it needs a large scene prop.

Write a useful prompt

A specific prompt describes four things:

  1. Object or sound: what you need.
  2. Place: where it belongs in the game.
  3. Style: the visual or audio direction.
  4. Player use: how a player will notice it.

Instead of asking for “a cool object,” try:

A low-poly wooden trail sign for a misty forest path, readable from several steps away, with a warm lantern attached.

For sound, include the moment and feeling:

A short, gentle chime that plays when a player finds a hidden trail marker in a quiet forest.

From draft to playable asset

  1. Open AI Lab and choose the tool that fits the job.
  2. Add a focused prompt or the requested reference.
  3. Generate a result and inspect it against the player need you wrote down.
  4. Keep refining or regenerate if the result does not fit the scene.
  5. Generations start as private drafts. Select Save to My Items when you decide to keep one.
  6. Open Building Items, then make the saved item available to the game where you will use it.
  7. Place it in Build mode and test from the intended spawn point.

Saving a draft means it is available in your collection. It does not place the asset in a game or prove that it works at player scale.

Review before you rely on a result

Use this short review before placing a generation:

  • Does it match the world’s visual or audio style?
  • Is the object, image, or sound clear at the moment a player meets it?
  • Does a 3D model leave room for movement and important interactions?
  • Does dialogue fit the character and moment?
  • Does music or a sound effect support the scene without overpowering it?

If the answer is no, change the prompt, choose another result, or use a different type of asset. Do not force a generation into a scene just because it took time to make.

Continue with Prepare and Use Assets for the placement and player-testing step.