Use AI Lab
The web AI Lab helps you make a first draft for a game without leaving Portals. It is an asset workflow, not a replacement for Build mode: generate an idea, review it, save the result you want to keep, then place and test it in the actual player path.
Choose the tool for the job
| Tool | Use it when you need |
|---|---|
| 3D model | A model created from a text description or an image reference. |
| Textures | A seamless texture for surfaces and materials. |
| Images | Concept art, icons, interface art, signs, or other 2D visuals. |
| Sound effects | A short sound to support a moment, action, or place. |
| Dialogue | Spoken dialogue created from text with a selected voice. |
| Music | A background track or loop for a scene. |
Choose the smallest asset that solves the immediate player problem. A route marker, for example, usually needs a clear sign before it needs a large scene prop.
Write a useful prompt
A specific prompt describes four things:
- Object or sound: what you need.
- Place: where it belongs in the game.
- Style: the visual or audio direction.
- Player use: how a player will notice it.
Instead of asking for “a cool object,” try:
A low-poly wooden trail sign for a misty forest path, readable from several steps away, with a warm lantern attached.
For sound, include the moment and feeling:
A short, gentle chime that plays when a player finds a hidden trail marker in a quiet forest.
From draft to playable asset
- Open AI Lab and choose the tool that fits the job.
- Add a focused prompt or the requested reference.
- Generate a result and inspect it against the player need you wrote down.
- Keep refining or regenerate if the result does not fit the scene.
- Generations start as private drafts. Select Save to My Items when you decide to keep one.
- Open Building Items, then make the saved item available to the game where you will use it.
- Place it in Build mode and test from the intended spawn point.
Saving a draft means it is available in your collection. It does not place the asset in a game or prove that it works at player scale.
Review before you rely on a result
Use this short review before placing a generation:
- Does it match the world’s visual or audio style?
- Is the object, image, or sound clear at the moment a player meets it?
- Does a 3D model leave room for movement and important interactions?
- Does dialogue fit the character and moment?
- Does music or a sound effect support the scene without overpowering it?
If the answer is no, change the prompt, choose another result, or use a different type of asset. Do not force a generation into a scene just because it took time to make.
Continue with Prepare and Use Assets for the placement and player-testing step.
