Play & Community
Portals is for players as well as builders. A good release makes it easy for someone who did not build the game to understand what it is, enter it, and know what to do first.
Community work starts before a player arrives. A useful title, first view, public profile, and respectful response to feedback all make it easier for people to decide whether they want to keep exploring.
A healthy player path
Before you share a game, play its first minute without using builder knowledge. Check:
- the spawn point;
- the first visible instruction or landmark;
- the main route;
- any portal that takes a player elsewhere;
- the moment where the player understands the goal.
If you need to explain the route in a message before a new player can follow it, improve the route in the game first.
Use the right community surface
| If you want to | Start here |
|---|---|
| Browse and open games | Discover and Play Games |
| Prepare a release and learn from playtests | Share and Playtest Your Game |
| Set up a public creator presence or manage connections | Profiles, Friends, and Feed |
| Understand player-facing tools inside a game | In-Game Social Tools |
| Report unsafe content or behavior | Safety and Reporting |
Use clear public presentation
Your game title, description, and thumbnail should answer three player questions:
- What kind of game is this?
- What will I do here?
- Why should I open it now?
Keep the description concrete. “Find the lost signals across a floating island” tells a player more than “an amazing new experience.”
Learn after you share
Ask players where they got confused, which moment they enjoyed, and where they stopped. Turn that feedback into one small change at a time, then retest the player path before publishing another version.
See Publish Your Game when the player path is ready for a new release.
